2026年水木金卷高考模拟试卷精编英语


注:目前有些书本章节名称可能整理的还不是很完善,但都是按照顺序排列的,请同学们按照顺序仔细查找。练习册 2026年水木金卷高考模拟试卷精编英语 答案主要是用来给同学们做完题方便对答案用的,请勿直接抄袭。



《2026年水木金卷高考模拟试卷精编英语》

第57页
D
China's video game industry is making headlines with the release of Black Myth: Wukong, developed by Hangzhou - based Game Science. Planned for launch on PlayStation 5 and PC on August 20 (with an Xbox Series version also in development), this action RPG draws inspiration from the classic Chinese novel Journey to the West. Players control a character resembling the Monkey King, Sun Wukong, and experience impressive visuals and combat scenes influenced by Chinese folktales. The game has generated significant excitement, evident from the long queues at Gamescom and even instances of people breaking into Game Science's offices seeking employment.
The significance of Black Myth: Wukong lies in its potential impact on China's gaming ranking, which traditionally has not been known for producing high - profile single - player console games (单人主机游戏) due to historical console bans lasting until 2015. Instead, Chinese companies focused on PC and mobile games. The game's success could signal a shift towards premium(高端的), single - player experiences in China, potentially influencing local players to embrace upfront payment models rather than free - to - play systems with monetization mechanics like gacha(抽卡游戏机制), as seen in games such as Genshin Impact.
Despite its potential, the international reputation of Chinese games is mixed. While Genshin Impact achieved global success, it faced criticism for its monetization approach. Black Myth: Wukong is positioned as a traditional premium title with a one - time purchase fee, and it could pave the way for more high - quality single - player games from China. Xuan Li, CEO of Thermite Games, is optimistic about the game's success in opening doors for similar premium games in China. Chenyu Cui from Omdia also sees Black Myth: Wukong as a potential growth driver for the PC market in China, crediting this to its high - quality graphics and the international trending.
However, the game's launch has been ruined by controversy. In November 2023, IGN reported alleged sexism(性别歧视指控) at Game Science, citing problematic comments by co - founder Feng Ji and recruitment materials. The report led to significant extensive online discussion, with the writers facing harassment (骚扰), particularly from Chinese users. This intense reaction underscores the nationalistic pride and high expectations surrounding the game.
Black Myth: Wukong is set to make a significant impact, reflecting both the ambitions of China's gaming industry and the challenges it faces. The game's reception will be a key indicator of how well Chinese developers can transition into the premium console game market and reshape global perceptions of Chinese video games.
51. What do we know about the Chinese gaming market before 2015?
A. It was dominated by single - player console games.
B. It had a strong focus on PC and mobile games.
C. It was primarily driven by high - quality graphics.
D. It was known for premium, single - player experiences.
52. What can be inferred about the impact of Black Myth: Wukong on China's gaming industry?
A. It may lead to more focus on mobile gaming.
B. It is likely to decrease interest in PC gaming.
C. It may gradually change players' consumption habits.
D. It will have no significant effect on local gaming habits.
53. In the context of the passage, what does the underlined word "mixed" most likely mean?
A. Uncertain and unclear.
B. Both positive and negative.
C. Diverse and varied.
D. Constant and stable.
54. According to the 4th paragraph, what criticism did Game Science face in November 2023?
A. Delays in the release schedule.
B. Unfair recruitment practices within the company.
C. Improper remarks on sexism made by Feng Ji.
D. Negative feedback regarding the game's graphics.
55. Which is the best title for the passage?
A. Classic Chinese Novel Meets Modern Gaming
B. Black Myth: Wukong and the Future of Chinese Gaming
C. The Controversy Behind Black Myth: Wukong's Launch
D. Game Science's Breakthrough with Black Myth: Wukong
答案: 51.B 细节理解题。题干意为:关于2015年之前的中国游戏市场,我们了解什么?根据第二段中“Instead,Chinese companies focused on PC and mobile games.”可知,2015年以前,中国的游戏公司的关注点主要集中在 PC 端和移动端的游戏上。故选 B。
52.C 推理判断题。题干意为:关于《黑神话:悟空》对中国游戏行业的影响,可以推断出什么?根据第二段中“The game’s success could signal a shift... influencing local players to embrace upfront payment models rather than free-to-play systems with monetization mechanics”可知,该游戏可能推动玩家转向预付费模式,而非依赖内置变现机制的免费增值体系。由此可推知,该游戏可能会逐渐改变玩家的消费习惯。故选 C。
53.B 词义猜测题。题干意为:在这篇文章的语境下,画线单词“mixed”最可能的意思是什么?根据画线单词后“While Genshin Impact achieved... games from China.”和第四段中“However,the game’s launch... from Chinese users.”可知,虽然《原神》在全球取得了成功,但其盈利模式招致了批评;《黑神话:悟空》的成功可能为中国带来更多高质量的单人游戏铺平道路,但是这款游戏却被指控性别歧视,所以,尽管中国游戏具有潜力,但其国际声誉却是有好有坏。由此可知,画线单词与“既有正面的评价也有负面的评价”意义相近。故选 B。
54.C 细节理解题。题干意为:根据第四段,Game Science 在2023年11月面临什么批评?根据第四段中“In November 2023,IGN reported alleged sexism(性别歧视指控) at Game Science,citing problematic comments by co-founder Feng Ji and recruitment materials.”可知,Game Science 因冯骥发表了有关于性别歧视的不当言论而备受指责。故选 C。
55.B 标题归纳题。题干意为:哪一项是这篇文章的最佳标题?根据全文内容,尤其第一段中“China’s video game industry is making headlines with the release of Black Myth:Wukong”和最后一段内容可知,文章主要围绕《黑神话:悟空》展开,并讨论了它对未来中国游戏行业可能产生的影响。所以,B项“《黑神话:悟空》与中国游戏的未来”适合作为最佳标题。故选 B。

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