2025年一本英语五合一必刷题高中人教版


注:目前有些书本章节名称可能整理的还不是很完善,但都是按照顺序排列的,请同学们按照顺序仔细查找。练习册 2025年一本英语五合一必刷题高中人教版 答案主要是用来给同学们做完题方便对答案用的,请勿直接抄袭。



《2025年一本英语五合一必刷题高中人教版》

第22页
How does it feel to reach out to an old friend, to recreate the beautiful blue skies with watercolor or to do a round of daily exercise? Paradise Island is a creative health and wellness app that inspires its users to get up and get going, and to complete activities that will make them feel good.
Paradise Island players can choose from a menu of 75 activities hand - selected by psychologists, like making a surprise phone call, or painting the skies, and can get in - game rewards for out - of - game actions, Fast Company, a business magazine, reports.
According to Fast Company, Paradise Island hopes to succeed where other well - known mental health apps, like Headspace and Thought Diary have failed. A Journal of Medical Internet Research study uncovered the surprising retention rates (留存率) of many common mental health apps. Less than four percent of users kept up with daily use of the apps after 15 days. The percentage dropped even more after 30 days. By contrast, Paradise Island’s retention rate is 2.5 times higher than the average, with 10 percent of players keeping up after 15 days. And, almost a fifth of its users successfully completed eight real - world mental health activities. That’s significant, because a study revealed that eight is the “magic number” when it comes to behavioral activation courses having an impact.
What accounts for this difference in user engagement? Maybe it’s because Paradise Island puts no pressure on its players. Other apps send daily “friendly reminders”. Paradise Island doesn’t; it simply presents its list of 75 activities, allowing users to explore them when they are at their leisure.
In addition, Paradise Island allows for stimulating gameplay. Players can earn online rewards like virtual pets, by completing in - person “missions”. Its players even have the chance to reflect before taking on a mission. They can choose the mission by the effort level needed to complete it. The game designer Craig Ferguson explained, “We wanted people to be able to choose between low - effort or high - effort.”
What will the future of Paradise Island be like? Only time will tell.
12. What are the activities provided by Paradise Island intended for?
A. Helping users develop a friendship.
B. Improving users’ drawing skills.
C. Reminding users to exercise.
D. Lightening users’ mood.
13. What does the author want to show in paragraph 3?
A. The great advantage of Paradise Island.
B. The creative activities of Paradise Island.
C. The high levels of user engagement with Paradise Island.
D. The larger number of mental health apps on the market.
14. What is the author’s attitude toward the future of Paradise Island?
A. Uncertain.
B. Positive.
C. Disapproving.
D. Uninterested.
15. In which section of a newspaper may this text appear?
A. Entertainment.
B. Health.
C. Education.
D. Travel.
答案: 12.D 细节理解题。根据第一段中的“Paradise Island...inspires its users to get up and get going, and to complete activities that will make them feel good.”可知,Paradise Island激励用户起床并开始行动,完成让他们感觉良好的活动。由此可知,该应用程序提供的活动旨在让用户心情好起来。故D项符合题意。
13.C 推理判断题。第三段首句提到Paradise Island希望做到目前其他心理健康应用程序没有做到的事情,下文对比了许多常见的心理健康应用程序和Paradise Island的留存率:15天后,只有不到4%的用户坚持每天使用这些应用程序,而30天后,这一比例下降得更多;但Paradise Island的留存率是平均留存率的2.5倍,有10%的用户在15天后还会继续使用,且近五分之一的用户成功完成了八项现实世界的心理健康活动。由此可推知,作者想在本段说明Paradise Island的用户参与度很高。
14.A 推理判断题。根据最后一段“What will the future of Paradise Island be like? Only time will tell.”可知,Paradise Island的未来会是什么样子呢?只有时间会告诉我们答案。由此可推知,作者对Paradise Island的未来并不确定。
15.B 推理判断题。通读全文可知,本文主要介绍了一款创意健康应用程序Paradise Island,结合选项可推知,本文最有可能出现在报纸的健康版块。

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