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一、阅读
阅读下面短文, 从每题所给的A、B、C、D四个选项中选出最佳选项。
Influenced by factors like school funding, sports facilities, teacher resources and safety concerns, traditional physical education was limited to static(静态的) scenes and closed gyms and playgrounds, which lacked interaction and feedback functions. The PE curriculum was also restricted to basic sports like ball games, track and field and gymnastics. However, the emergence and application of new technologies like virtual reality (VR), 3D technology, greatly expand and innovate sports scenes, providing possibilities for the construction of a flexible “on-site, on-campus, online” integrated new sports world.
IT can build online virtual learning environments for students, creating teaching scenes hard to achieve in physical world. Many schools have already partnered with technology companies to create different teaching scenes using digital sports products. The University of South Florida has cooperated with the VR sports training company Sense Arena, allowing students to practice tennis on its globally pioneering VR tennis training platform. Students use the Meta Quest 2 headset and VR touching racket(球拍) which imitates the weight and feel of a real tennis racket. The platform features 35 training modes imitating various scenes in real-life tennis matches, including crowd noise, dazzling sunlight, shadows and wind. Athletes can engage in various forms of training, such as skill practice, technical analysis and match imitation. Such virtual sports teaching space further enhances the experience of PE learning.
Technology-based physical education not only serves ordinary students' physical health but also addresses the needs of special groups in sports, especially students who cannot participate in regular PE classes due to physical, psychological or social adaptation issues. Many schools offer specialized sports programs to disabled students, like the “Pathways to Inclusion” program launched by the University of Queensland, which tailors various sports activities to different disabilities, such as blind football and wheelchair hockey. This is made possible with the support of sports technology, as different symptoms require the use of different sports equipment.
Through scientific, healthy and joyful educational concepts, technology-empowered PE classes convey the values of creating and enjoying a personalized experience, developing a sports education where everyone participates and benefits.
1. How do new technologies change traditional PE classes according to Paragraph 1?
A. By investing more in basic sports.
B. By combining it with academic study.
C. By making dynamic PE classes possible.
D. By replacing PE teachers with AI teachers.
2. Which of the following services can Sense Arena provide?
A. Real-life tennis matches.
B. Virtual headsets and rackets.
C. Imitative distracting conditions.
D. Sufficient sports space on campus.
3. What does “Pathways to Inclusion” program feature?
A. Professional knowledge about psychology.
B. Technology-assisted sports for the disabled.
C. Interactive activities with ordinary students.
D. Personalized medical treatment for disabilities.
4. What is the author's purpose of writing the text?
A. To advertise a new VR product.
B. To raise public awareness of physical education.
C. To stress the importance of equality among students.
D. To introduce a new application of technology in PE classes.
阅读下面短文, 从每题所给的A、B、C、D四个选项中选出最佳选项。
Influenced by factors like school funding, sports facilities, teacher resources and safety concerns, traditional physical education was limited to static(静态的) scenes and closed gyms and playgrounds, which lacked interaction and feedback functions. The PE curriculum was also restricted to basic sports like ball games, track and field and gymnastics. However, the emergence and application of new technologies like virtual reality (VR), 3D technology, greatly expand and innovate sports scenes, providing possibilities for the construction of a flexible “on-site, on-campus, online” integrated new sports world.
IT can build online virtual learning environments for students, creating teaching scenes hard to achieve in physical world. Many schools have already partnered with technology companies to create different teaching scenes using digital sports products. The University of South Florida has cooperated with the VR sports training company Sense Arena, allowing students to practice tennis on its globally pioneering VR tennis training platform. Students use the Meta Quest 2 headset and VR touching racket(球拍) which imitates the weight and feel of a real tennis racket. The platform features 35 training modes imitating various scenes in real-life tennis matches, including crowd noise, dazzling sunlight, shadows and wind. Athletes can engage in various forms of training, such as skill practice, technical analysis and match imitation. Such virtual sports teaching space further enhances the experience of PE learning.
Technology-based physical education not only serves ordinary students' physical health but also addresses the needs of special groups in sports, especially students who cannot participate in regular PE classes due to physical, psychological or social adaptation issues. Many schools offer specialized sports programs to disabled students, like the “Pathways to Inclusion” program launched by the University of Queensland, which tailors various sports activities to different disabilities, such as blind football and wheelchair hockey. This is made possible with the support of sports technology, as different symptoms require the use of different sports equipment.
Through scientific, healthy and joyful educational concepts, technology-empowered PE classes convey the values of creating and enjoying a personalized experience, developing a sports education where everyone participates and benefits.
1. How do new technologies change traditional PE classes according to Paragraph 1?
A. By investing more in basic sports.
B. By combining it with academic study.
C. By making dynamic PE classes possible.
D. By replacing PE teachers with AI teachers.
2. Which of the following services can Sense Arena provide?
A. Real-life tennis matches.
B. Virtual headsets and rackets.
C. Imitative distracting conditions.
D. Sufficient sports space on campus.
3. What does “Pathways to Inclusion” program feature?
A. Professional knowledge about psychology.
B. Technology-assisted sports for the disabled.
C. Interactive activities with ordinary students.
D. Personalized medical treatment for disabilities.
4. What is the author's purpose of writing the text?
A. To advertise a new VR product.
B. To raise public awareness of physical education.
C. To stress the importance of equality among students.
D. To introduce a new application of technology in PE classes.
答案:
1.C 细节理解题
【定位句】However, the emergence and application of new technologies like virtual reality ( VR ), 3D technology, greatly expand and innovate sports scenes, providing possibilities for the construction of a flexible “on-site, on-campus, online” integrated new sports world. (第一段最后一句)
译文:然而,虚拟现实、3D技术等新技术的出现和应用极大地拓展和创新了体育场景,为构建灵活的“现场、校园、在线”一体化新体育世界提供了可能。
【解析】该题问的是根据第一段,新科技是如何改变传统的体育课的。根据第一段第一句中的“traditional physical education was limited to static(静态的) scenes and closed gyms and playgrounds, which lacked interaction and feedback functions”可知,传统的体育教育仅限于静态场景和封闭的体育馆、操场,这缺乏互动和反馈功能。结合定位句可知,新科技使动态体育课成为可能。故选C。
2.C 细节理解题
【定位句】The platform features 35 training modes imitating various scenes in real-life tennis matches, including crowd noise, dazzling sunlight, shadows and wind. (第二段倒数第三句)
译文:该平台拥有35种训练模式,模拟现实网球比赛中的各种场景,包括人群中的噪声、刺眼的阳光、阴影和风。
【解析】该题问的是Sense Arena可以提供以下哪些服务。根据第二段内容尤其是定位句可知,Sense Arena能模拟分散人们注意力的情景。故选C。
3.B 细节理解题
【定位句】Many schools offer specialized sports programs to disabled students, like the “Pathways to Inclusion” program launched by the University of Queensland, which tailors various sports activities to different disabilities, such as blind football and wheelchair hockey. (第三段第二句)
译文:许多学校为残疾学生提供专门的体育课程,如昆士兰大学推出的“Pathways to Inclusion”课程,该课程针对不同类型的残疾定制多种体育活动,如盲人足球和轮椅曲棍球。
【解析】该题问的是“Pathways to Inclusion”课程的特色是什么。根据第三段内容尤其是定位句可知,该课程为残疾学生定制技术辅助的体育活动。故选B。
4.D 写作意图题
【解析】通读全文可知,文章首先提出:虚拟现实和3D技术等新科技的出现和应用,为体育教育带来新局面;然后举例介绍了这些技术在不同方面的应用;最后说明科技体育课传递了科学、健康和快乐的教育理念,体现了创造和享受个性化体验的价值观。由此可推知,本文旨在介绍科技在体育课上的新应用。故选D。
【定位句】However, the emergence and application of new technologies like virtual reality ( VR ), 3D technology, greatly expand and innovate sports scenes, providing possibilities for the construction of a flexible “on-site, on-campus, online” integrated new sports world. (第一段最后一句)
译文:然而,虚拟现实、3D技术等新技术的出现和应用极大地拓展和创新了体育场景,为构建灵活的“现场、校园、在线”一体化新体育世界提供了可能。
【解析】该题问的是根据第一段,新科技是如何改变传统的体育课的。根据第一段第一句中的“traditional physical education was limited to static(静态的) scenes and closed gyms and playgrounds, which lacked interaction and feedback functions”可知,传统的体育教育仅限于静态场景和封闭的体育馆、操场,这缺乏互动和反馈功能。结合定位句可知,新科技使动态体育课成为可能。故选C。
2.C 细节理解题
【定位句】The platform features 35 training modes imitating various scenes in real-life tennis matches, including crowd noise, dazzling sunlight, shadows and wind. (第二段倒数第三句)
译文:该平台拥有35种训练模式,模拟现实网球比赛中的各种场景,包括人群中的噪声、刺眼的阳光、阴影和风。
【解析】该题问的是Sense Arena可以提供以下哪些服务。根据第二段内容尤其是定位句可知,Sense Arena能模拟分散人们注意力的情景。故选C。
3.B 细节理解题
【定位句】Many schools offer specialized sports programs to disabled students, like the “Pathways to Inclusion” program launched by the University of Queensland, which tailors various sports activities to different disabilities, such as blind football and wheelchair hockey. (第三段第二句)
译文:许多学校为残疾学生提供专门的体育课程,如昆士兰大学推出的“Pathways to Inclusion”课程,该课程针对不同类型的残疾定制多种体育活动,如盲人足球和轮椅曲棍球。
【解析】该题问的是“Pathways to Inclusion”课程的特色是什么。根据第三段内容尤其是定位句可知,该课程为残疾学生定制技术辅助的体育活动。故选B。
4.D 写作意图题
【解析】通读全文可知,文章首先提出:虚拟现实和3D技术等新科技的出现和应用,为体育教育带来新局面;然后举例介绍了这些技术在不同方面的应用;最后说明科技体育课传递了科学、健康和快乐的教育理念,体现了创造和享受个性化体验的价值观。由此可推知,本文旨在介绍科技在体育课上的新应用。故选D。
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