第58页
- 第1页
- 第2页
- 第3页
- 第4页
- 第5页
- 第6页
- 第7页
- 第8页
- 第9页
- 第10页
- 第11页
- 第12页
- 第13页
- 第14页
- 第15页
- 第16页
- 第17页
- 第18页
- 第19页
- 第20页
- 第21页
- 第22页
- 第23页
- 第24页
- 第25页
- 第26页
- 第27页
- 第28页
- 第29页
- 第30页
- 第31页
- 第32页
- 第33页
- 第34页
- 第35页
- 第36页
- 第37页
- 第38页
- 第39页
- 第40页
- 第41页
- 第42页
- 第43页
- 第44页
- 第45页
- 第46页
- 第47页
- 第48页
- 第49页
- 第50页
- 第51页
- 第52页
- 第53页
- 第54页
- 第55页
- 第56页
- 第57页
- 第58页
- 第59页
- 第60页
- 第61页
- 第62页
- 第63页
- 第64页
- 第65页
- 第66页
- 第67页
- 第68页
- 第69页
- 第70页
- 第71页
- 第72页
- 第73页
- 第74页
- 第75页
- 第76页
- 第77页
- 第78页
- 第79页
- 第80页
- 第81页
- 第82页
- 第83页
- 第84页
- 第85页
- 第86页
- 第87页
- 第88页
- 第89页
- 第90页
- 第91页
- 第92页
- 第93页
- 第94页
- 第95页
- 第96页
- 第97页
- 第98页
- 第99页
- 第100页
- 第101页
- 第102页
- 第103页
- 第104页
- 第105页
- 第106页
- 第107页
- 第108页
- 第109页
- 第110页
- 第111页
- 第112页
- 第113页
- 第114页
- 第115页
- 第116页
- 第117页
- 第118页
- 第119页
- 第120页
- 第121页
- 第122页
- 第123页
- 第124页
- 第125页
- 第126页
- 第127页
- 第128页
- 第129页
- 第130页
- 第131页
- 第132页
- 第133页
- 第134页
- 第135页
- 第136页
- 第137页
- 第138页
- 第139页
- 第140页
- 第141页
四、阅读理解。传统文化
As a country good at maths, China has many folk games filled with maths wisdom(智慧). You may have played many of them before. Let’s take a look at three classical Chinese intelligence(智力)games—the tangram, the nine linked rings(九连环)puzzle and the Huarong Road puzzle.
__①__ First popular in the Ming and Qing dynasties, the tangram is a game made up of seven pieces of different shapes, including five triangles, a square and a parallelogram. Players need to use these seven pieces to create new shapes. To do it, they must know about plane geometry(平面几何). In the 18th century, the game spread to the West and soon became popular there.
__②__ The nine linked rings puzzle has a history of over 2,000 years. It is made up of nine rings connected to a handle(手柄). Players need to move all the rings from the handle to win the game. This is not a simple game. For example, if you want to move the ninth ring, you have to move the third, fifth and seventh ones first, or you will not be able to do it.
__③__ The Huarong Road puzzle is a block - moving game. It first appeared in the early 20th century. Each block is named after a character in the novel Romance of the Three Kingdoms, like Cao Cao, Guan Yu and Zhao Yun. To win the game, players need to move the blocks to get Cao Cao out. It aims to test the players’ maths knowledge, for example, geometric area.
( )1.创新考法—图片理解题 Choose the right picture for each blank:________.
A. ① - a ② - b ③ - c
B. ① - b ② - a ③ - c
C. ① - b ② - c ③ - a
D. ① - c ② - a ③ - b
( )2.创新考法—图片理解题 Which of the following shapes is made by the tangram?
{
AB
D
( )3. What do all these games have in common?
A. They are about plane geometry.
B. They are digital games.
C. They are block - moving games.
D. They are about maths problems.
( )4. Where is the passage probably from?
A. A movie poster.
B. A magazine.
C. A storybook.
D. A novel.
As a country good at maths, China has many folk games filled with maths wisdom(智慧). You may have played many of them before. Let’s take a look at three classical Chinese intelligence(智力)games—the tangram, the nine linked rings(九连环)puzzle and the Huarong Road puzzle.
__①__ First popular in the Ming and Qing dynasties, the tangram is a game made up of seven pieces of different shapes, including five triangles, a square and a parallelogram. Players need to use these seven pieces to create new shapes. To do it, they must know about plane geometry(平面几何). In the 18th century, the game spread to the West and soon became popular there.
__②__ The nine linked rings puzzle has a history of over 2,000 years. It is made up of nine rings connected to a handle(手柄). Players need to move all the rings from the handle to win the game. This is not a simple game. For example, if you want to move the ninth ring, you have to move the third, fifth and seventh ones first, or you will not be able to do it.
__③__ The Huarong Road puzzle is a block - moving game. It first appeared in the early 20th century. Each block is named after a character in the novel Romance of the Three Kingdoms, like Cao Cao, Guan Yu and Zhao Yun. To win the game, players need to move the blocks to get Cao Cao out. It aims to test the players’ maths knowledge, for example, geometric area.
( )1.创新考法—图片理解题 Choose the right picture for each blank:________.
A. ① - a ② - b ③ - c
B. ① - b ② - a ③ - c
C. ① - b ② - c ③ - a
D. ① - c ② - a ③ - b
( )2.创新考法—图片理解题 Which of the following shapes is made by the tangram?
{
AB
( )3. What do all these games have in common?
A. They are about plane geometry.
B. They are digital games.
C. They are block - moving games.
D. They are about maths problems.
( )4. Where is the passage probably from?
A. A movie poster.
B. A magazine.
C. A storybook.
D. A novel.
答案:
1. D [点拨]根据第二段内容可知,七巧板是一种由七块不同形状的板子组成的游戏,故可推知c图对应①;根据第三段内容可知,九连环游戏是将九个环连接在一个手柄上,故可推知a图对应②;根据第四段内容可知,华容道拼图是一种移动方块的游戏,故可推知b图对应③。故选D。
2. C [点拨]根据“the tangram is a game made up of seven pieces of different shapes, including five triangles, a square and a parallelogram”可知,七巧板由五个三角形、一个正方形和一个平行四边形组成,没有半圆形或圆形,排除A和D;B项中有六个三角形,数量不符。故选C。
3. D [点拨]根据文章内容可推知,这些游戏的共同之处是都与数学问题有关。故选D。
4. B [点拨]通读全文内容可知,本文主要介绍了中国三大经典智力游戏——七巧板、九连环和华容道,由此推知文章可能出自杂志。故选B。
2. C [点拨]根据“the tangram is a game made up of seven pieces of different shapes, including five triangles, a square and a parallelogram”可知,七巧板由五个三角形、一个正方形和一个平行四边形组成,没有半圆形或圆形,排除A和D;B项中有六个三角形,数量不符。故选C。
3. D [点拨]根据文章内容可推知,这些游戏的共同之处是都与数学问题有关。故选D。
4. B [点拨]通读全文内容可知,本文主要介绍了中国三大经典智力游戏——七巧板、九连环和华容道,由此推知文章可能出自杂志。故选B。
查看更多完整答案,请扫码查看